Tag: spell

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  • Spells, Elementalist

    [[Detect Elementalist Magic | Detect Elementalist Magic]] [[Earth Blend|Earth Blend]] [[Earth Darts|Earth Darts]] [[Flame Weapon|Flame Weapon]] [[Moonglow|Moonglow]]

  • Detect Elementalist Magic

    Detect Elementalism Magic Threads: 2 Weaving: 5 / 15 Casting: 6 Range: Self Duration: Rank + 10 minutes Area of Effect: 30-yard (15-hex) radius from magician Effect: WIL + 6 T his spell detects Elementalism magic. Magicians find this spell useful …

  • Earth Blend

    Threads: 0 Weaving: NA / 7 Casting: TSD Range: Touch Duration: Rank + 5 minutes Effect: WIL + 7 E arth. This spell makes a character blend into his surroundings, making it more difficult to spot him. Both magician and target must be standing on …

  • Earth Darts

    Earth Darts Threads: 1 Weaving: 5 / 12 Casting: TSD Range: 12 yards (6 hexes) Duration: 1 round Effect: WIL + 6/Physical E arth. This spell transforms earth into crystalline darts that fly toward a foe. The magician flings a handful of dirt into …

  • Flame Weapon

    Flameweapon Threads: 2 Weaving: 5 / 14 Casting: TSD (see text) Range: 4 yards (2 hexes) Duration: Rank + 10 rounds Effect: Weapon adds D6 Bonus Die to Damage Tests/Physical F ire. This spell enflames a weapon. The magician snaps his fingers and …

  • Moonglow

    Threads: 0 Weaving: NA / 10 Casting: 6 Range: 10 yards (5 hexes) Duration: Rank + 5 minutes Area of Effect: 10-yard (5-hex) radius sphere from center Effect: Creates sphere of light This spell creates a small sphere of light. The magician points …

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