Misadventures of Legend
Step: Rank + CHA
The adept confuses others by muttering dire, largely incomprehensible, warnings and making an Arcane Mutterings Test against the highest Social Defense among the target group, +1 for each additional character. If successful, the target characters become confused and are considered Harried for a number of rounds equal to the adept’s Arcane Mutterings Rank. Due to the disconcerting nature of the talent, this penalty also applies to the target’s Social Defense. During this time, the adept must continually “mutter away” or the effect ends; this requires his concentration. On a Good Result, those affected also feel uneasy and will take no hostile actions against the adept or his obvious companions—so long as no one takes any hostile action against them. Arcane Mutterings is ineffective against targets engaged in combat.