Flame Weapon

Flameweapon
Threads: 2
Weaving: 5 / 14 Casting: TSD (see text)
Range: 4 yards (2 hexes) Duration: Rank + 10 rounds
Effect: Weapon adds D6 Bonus Die to Damage Tests/Physical
F ire. This spell enflames a weapon. The magician snaps his fingers
and makes a Spellcasting Test against the higher of the
target weapon’s or its wielder’s Spell Defense. If successful, a flame
leaps from his fingers and engulfs the weapon in fire, except for the
part where it is held. The wielder adds a D6 Bonus Die to the fiery
weapon’s Damage Test. The weapon is hot, but bearably so. However,
whenever the Bonus Die is greater than 6, the wielder takes 1
Strain from the heat. The spell can be cast on weapons made from
any material—wood, metal, bone, and so on. The flame inflicts no
physical damage to the weapon.

Flame Weapon

Misadventures of Legend djgerth1