Troubadours serve as entertainers, storytellers, actors, and songsmiths. As such, they represent the closest thing to a historian or scholar that common people usually see.

Karma Ritual: To perform his Karma ritual, the Troubadour must perform a ballad or skit before an audience of at least two others. He can juggle, joke, tell tall tales, or sing serious legends. Half an hour after he starts, the Troubadour finishes the performance with a short story, ending the tale with the phrase, “And there it ends, for such is the truth of the thing.” This completes the ritual.

Half-Magic: Troubadours may make Half-Magic Tests whenever they perform for audiences, and also for knowledge of legends, myths, and folklore of their home province’s lands and people.

Second Circle
Discipline Talent: Disguise Self
Defense: The adept adds +1 to his Social Defense.
Durability (6/5) – Rank 0, see House Rules on Durability

Third Circle
Discipline Talent: Empathic Sense

Fourth Circle
Discipline Talent: Story Weaving
Karma: The adept may spend 1 Karma Point on Charisma-only Tests.


Misadventures of Legend djgerth1