Versatility

Versatility
Step: Rank
Action: NA
Karma: No
Strain: 0

Versatility is a racial talent, available only to human adepts
(see Versatility, p. 21). A human adept with Versatility Ranks
may learn talents from Disciplines other than his own, paying the
same Legend Point cost as a member of that Discipline would to
gain those talents. The adept must be trained by a member of the
appropriate Discipline for each talent that he learns, something that
many Disciplines do not always encourage their members to do.
Training time and cost are determined by the gamemaster when
learning from a gamemaster character, cost and time involved can
get as high as training to advance to a Circle equal to the Circle
the tutor learned the talent at. An adept may learn a number of
talents from other Disciplines equal to his Versatility Rank. An
adept cannot learn a talent from a Circle greater than his highest
Discipline Circle. For example, if the adept’s highest Discipline
Circle is Third Circle, he can learn talents from other Disciplines
available to them at Third Circle or lower. As Talent Options can
be learned at a range of Circles, they use the Circle the tutoring
adept chose them at to determine if a human could learn them via
Versatility. For example, a Novice Talent Option learned at Seventh
Circle only can be learned by a Seventh Circle human adept,
even if the tutor could have learned it at Second Circle.
Talents learned through the use of Versatility are never Discipline
Talents. Also, the Versatility talent itself, and talents learned through
use of the Versatility talent, do not count toward the requirements
for advancing to a higher Circle (see Advancing Discipline Circles,
p. 239). This means that adepts who consistently use Versatility to
learn and improve talents from other Disciplines will generally take
longer to advance through their own Discipline Circles. An adept
cannot use Versatility to learn talents available to his own Discipline
as Discipline Talents, but can learn talents available to his Discipline
as Talent Options. For example, a Second Circle Archer cannot learn
the Anticipate Blow talent from a Warrior, as Anticipate Blow is a
Third Circle Discipline Talent for Archers, but could learn the Warrior’s
Avoid Blow talent, despite having potential access to Avoid
Blow from his Talent Options. By using the Versatility talent, human
adepts may learn Thread Weaving and Summon talents other than
those for their current Discipline. For example, a human Wizard
could learn and improve Ranks in the Elementalism variant of Thread
Weaving, and therefore learn how to cast Elementalism spells. See
Human Versatility and Spellcasting, p. 132, for more information
on how the Versatility talent applies to magicians and magic.

Versatility

Misadventures of Legend djgerth1