Misadventures of Legend
Step: Rank + DEX
The adept avoids injury by dodging blows directed against him. When attacked in close or ranged combat, the adept makes an Avoid Blow Test against his opponent’s Attack Test result. Dodging a ranged attack requires a Good Result. If successful, the adept avoids the blow—he sees the attack coming and dodges out of the way at the last moment. The adept can dodge a maximum number of attacks equal to his Avoid Blow Rank each round, but only one attempt per Attack Test. An adept cannot use Avoid Blow if he is Blindsided or Surprised by his attacker.