Misadventures of Legend
Step: Rank + PER
|Thread Weaving Talent Table|
|Air Sailor||Air Weaving|
|Sky Raider||Sky Weaving|
Unique to each Discipline.
The adept creates and manipulates magical threads. He can have a maximum number of permanent threads active equal to his Thread Weaving Rank. Each individual thread can be woven to a maximum Thread Rank equal to the adept’s Thread Weaving Rank.
Caelarion knows Thread Weaving at Rank 3, allowing him to have up to three threads active at any time, with each thread woven to a maximum of thread Rank 3.
This limit does not apply to threads woven into spell patterns; such threads are temporary, lasting only long enough for the spell to be cast. If a magician achieves an Excellent Result when weaving a spell pattern, he manages to weave an additional thread to the spell in that round. See the Workings of Magic (p. 104) and Spell Magic (p. 129) chapters for more information about threads and spell patterns.
Each Discipline has its own unique Named variant of the Thread Weaving talent, shown in parentheses in the Discipline’s talent progression. If a rule calls for this specific Name, the Thread Weaving talent by that Name from that specific Discipline must be used, not just any Thread Weaving talent. Adepts with more than one Discipline learn and improve each of their Discipline’s Thread Weaving talents independently. See Learning New Disciplines, p. 241, for more information on multi-Disciplining and the Thread Weaving talent. For the purpose of weaving permanent threads, they use only the highest Rank among all their Thread Weaving talents.
The Thread Weaving talent also gives adepts a limited type of astral sight called Thread Sight (see Astral Sensing, p. 112), allowing only enough vision to see threads and patterns. See Nature of Threads, p. 113, for more information on threads, thread weaving, and True Patterns.